Erasmus+ K1 Courses – games & motivation


DATES:                                          LOCATIONS:                                        DURATION & FEE (per person)

6-10 / 5-11 April, 2020              Amsterdam/Netherlands                € 350 (5 days) / € 490 (7 days) 

22-26 / 21-27 June, 2020         Berlin / Germany                               € 350 (5 days) / € 490 (7 days)

TARGET GROUP: HEI (Higher Education Institutions) staff, school staff (primary and secondary), and staff working in Adult Education Centres

CERTIFICATES: “Certificate of Participant”, “Europass Mobility Certificate”, “Staff Mobility Agreement”, “Invoice” 


This course will focus on the motivation of children. It will be mainly about the improvement of perseverence and efforts of students towards to lessons and cognitive processing skills with the help of games. Motivation is an internal impuls that makes us to complete an action and also a student’s desire to participate learning process. That’s why teachers are concerned with helping students become more motivated in the classroom. So, at this point, games are used as a teaching tool. Evidences indicate that games allow students to focus well enough learn better. Game-based learning also teaches to follow directions, make decisions and discover new information. Moreover, game-based instructions encourages teachers to be more creative and effective. Through games, teachers are able to show how to be motivated.

During the programme, the focus will be on the ways of teaching genius students through games.


The course aims to provide teachers with:

  • Techniques and ideas for teaching genius students
  • Ideas for using games to teach and inspire genius students
  • An insight into the role of games in education
  • An opportunity to exchange ideas on the topic and develop links with teachers from other countries.


In the framework of Erasmus Plus Programme, we are going to develop our courses based in both theoretical and practical methodologies. We will focus on the needs of genius students and practical ideas for how teachers can use games in their lessons. Also, what the most effective teachers are doing in this area will be shared with participants.


A detailed questionnaire to indicate teachers’ level of experience, teaching background and their own teaching methods.


  • Welcome meeting. Information about the city and general information about the programme
  • Definition of characteristics and concepts of genius students
  • Different needs and wants of genius students
  • Common traits and misconceptions for genius students
  • Social and emotional needs of genius students
  • Identifying genius students
  • How to improve their learning process
  • Teaching techniques for genius students
  • Sharing experiences about teaching genius students
  • What is game-based education
  • History, models and curricular modifications
  • Use of video games and educational games in class
  • Characteristics of successful game-based education for genius students
  • Overview of the course program
  • Evaluation of the course program
  • Filling the feedback forms
  • Europass mobility certificate
  • Ceremony of certificate